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/sci/ - Soyence and Technology

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File: 1698577282770.png (2.78 KB, 139x119, 1691702947612.png)ImgOps

 20090

which one is the good one again?

 20091

vulkan

 20107

null works with every gpu like vesa

 20112

Software Renderer

 20115

Direct3D 12 since you're using winglows

 20120

>>20115
tsmt unless he's playing a new game written for vulkan

 20122

>>20115
>>20120
he's using dolphin, vulkan gets more development because it works across most platforms

 20139

OpenGL

 20150

>>20090
openGL, direct3d is wintoddler garbage and incompatible with anything else, also barely supported, version backwards compatibility issues, shitty performance due to emulation for older versions on newer hardware, etc
vulkan is "the new LE GOOD" for lunix made by trannies, also only supported by new GPUs, buggy, and a pain in the ass to write anything in
software rendering always works but is entirely done on your CPU without needing a gpu or hardware acceleration/support for it, but itll be very slow and have a lot of latency
null just means no video at all

 20160

>>20150
smells like cheese

 20161

File: 1698622893218.gif (967.1 KB, 600x900, 1695920043472.gif)ImgOps


 20162

>>20090
3dfx you nigger

 20163

>>20150
openGL is mummy garbage made by the scourge of the RISC workstation vendor. Fuck SGI, fuck DEC, fuck Sun and fuck PowerPC. Gtfo out of here with this stupid mummy Unix worship garbage.

 20164

>>20163
and froot is a nigger

 20176

>>20150
A lot of words for “I have never written a vertex shader in my life”

 20178

>>20150
most retarded nigger award
old apis like ogl and d3d11 and earlier were designed around old gpus which were vastly fixed-function, so as hardware became more flexible, they tried to expose this functionality by layering a heap of high-level functions that depended on inconsistent driver implementations and performed poorly due to massive abstraction over what was actually running on the hardware
d3d12 and vk are low-level apis that are entirely rebuilt for highly programmable gpus and they perform massively better as long as the devs arent retarded niggers, you should always use them if given the option
you should stop posting, every time you do you just expose yourself as a retarded nigger to anybody with a triple digit iq

 20192

>>20178
opengl 3 is where it went wrong.
they shouldve stuck to fixed functions and manually fucking around with low level shit
they made it 'easier to use' but in the end you get a shittier result, the same happens to programming languages
compare C or assembly to javascript or python, i don't even have words for the difference.

 20193

>>20192
shut the fuck up and throw your computer out, that's what vulkan literally is with programmable GPUs, and if you think "DURR OLD GPU" kill yourself slowfag, and take your worthless family out of the gene pool

 20195

>>20193
>durr hurr slowfag
>hurr durr vulkan
vulkan is braindamage though

 20197

>>20195
says the nigger using 20 year old hardware, if you want slownigger graphics go buy a fucking mac.

 20209

>>20197
Macs have metal

 20210

>>20192
>T. filtered by VBOs

 20211

>>20090
DX11 sometimes Vulkan (depending on implementation). DX12 essentially always sucks and runs worse than 11 or Vulkan.

 20226

>>20150
Linuxogre seething

 20451

>>20209
… and OpenGL, and shitty graphics performance.
No Vulkan or DX support and they can't render a fucking triangle. Coincidence? I think not!

 20474

>>20451
use MoltenVK

 20475

openGODL because if you were competent enough to use anything else your engine would be set up to use multiple renderers

 20479

opengl, everything else is proprietary garbage

 20480

^ seething because xer thinkpad t60 won't run vulkan

 20487

>>20474
>MoltenVK
slowfag, also doesn't fix the fact macs have a graphics hardware problem as a symptom of being shit, they used low-medium end AMD cards and now they use fucking mobile CPUs

 21989

ugh
NVIDIA/AMD?

 21992

or something



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